Virtual reality to explore safeguarding in sport: BESST steps onto unseen grounds
Virtual reality (VR) already found its way into sports decades ago, particularly in areas such as injury prevention, rehabilitation, skill refinement, mental health, cognitive functioning, and psychological skill development. However, a preliminary literature review conducted as part of the Erasmus+ project Building European Safe Sport Together 2.0 (BESST 2.0) reveals a significant gap: the use of VR […]
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