BESST 2.0 Project

Virtual reality to explore safeguarding in sport: BESST steps onto unseen grounds

Virtual reality (VR) already found its way into sports decades ago, particularly in areas such as injury prevention, rehabilitation, skill refinement, mental health, cognitive functioning, and psychological skill development. However, a preliminary literature review conducted as part of the Erasmus+ project Building European Safe Sport Together 2.0 (BESST 2.0) reveals a significant gap: the use of VR […]

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From Policy to Practice: How BESST 2.0 is going to Digitalise Safeguarding in Sport

The European Olympic Academies (EOA) recently launched BESST 2.0 – Building European Safe Sport Together, an ambitious Erasmus+ project co-funded by the European Union. This project builds on the extensive research and developed tools and frameworks of the predecessor project, BESST 1.0, and aims to enhance safeguarding measures in European sports, ensuring a safer and

From Policy to Practice: How BESST 2.0 is going to Digitalise Safeguarding in Sport Read More »

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